John Shadowkind Human Male Fast Hero 2 / Smart Hero 2 / Gunslinger 1
Strength 10 (+0) Dexterity 15 (+2) Constitution 9 (-1) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 12 (+1) Size: Medium Height: 6' 1" Weight: 175 lb Eyes: Blue Hair: Blond Skin: Light Talents:
Evasion Uncanny Dodge 1 Uncanny Dodge 2 Defensive Roll Opportunist Increased Speed Improved Increased Speed Advanced Increased Speed Savant -- computer use Total Hit Points: 19
Speed: 35 feet
Armor Class: 19 = 10 +1 [leather jacket] + 6 [class] +2 [dexterity]
Touch AC: 18 Flat-footed: 19 [uncanny dodge] Initiative modifier: +2 = +2 [dexterity] Fortitude save: -1 = 0 [base] -1 [constitution] Reflex save: +5 = 3 [base] +2 [dexterity] Will save: +4 = 3 [base] +1 [wisdom] Attack (handheld): +2 = 2 [base] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +2 = 2 [base] Reputation: +1 = 1 [base]
Action points: 32 (lifetime)
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]
Colt Double Eagle autoloader [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]
Drifter (starting occupation)
Bluff Disabledevice Hide Feats: Defensive Martial Arts Simple Weapon Proficiency [free] Stealthy Gearhead Personal Firearms Proficiency Advanced Firearms Proficiency Mutations:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 6 = +2 +2 +2 [tumble] Bluff Cha 7 = +1 +5 +1 [Drifter] Climb Str* 0 = +0 Computer Use Int 8 = +2 +2 +2 [gearhead] +2 [savant] Concentration Con -1 = -1 Craft (Structural) Int 2 = +2 Craft (Visual Art) Int 2 = +2 Craft (Writing) Int 2 = +2 Decipher Script Int 5 = +2 +3 Demolitions Int 4 = +2 +2 Diplomacy Cha 3 = +1 +2 [bluff] Disable Device Int 7 = +2 +4 +1 [Drifter] Disguise Cha 1 = +1 Drive Dex* 6 = +2 +4 Escape Artist Dex* 2 = +2 Forgery Int 2 = +2 Gamble Wis 1 = +1 Gather Information Cha 1 = +1 Hide Dex* 11 = +2 +6 +1 [Drifter] +2 [stealthy] Intimidate Cha 6 = +1 +3 +2 [bluff] Investigate Int 6 = +2 +2 +2 [bluff] Jump Str* 4 = +0 +2 [tumble] +2 [speed 35] Knowledge (streetwise) Int 7 = +2 +5 Listen Wis 1 = +1 Move Silently Dex* 8 = +2 +4 +2 [stealthy] Navigate Int 2 = +2 Perform (Act) Cha 1 = +1 Perform (Dance) Cha 1 = +1 Perform (Keyboards) Cha 1 = +1 Perform (Percussion) Cha 1 = +1 Perform (Sing) Cha 1 = +1 Perform (Standup) Cha 1 = +1 Perform (String Inst.) Cha 1 = +1 Perform (Wind Inst.) Cha 1 = +1 Research Int 2 = +2 Ride Dex 2 = +2 Search Int 4 = +2 +2 Sense Motive Wis 1 = +1 Sleight of Hand Dex* 10 = +2 +6 +2 [bluff] Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 0 = +0 Treat Injury Wis 1 = +1 Tumble Dex* 8 = +2 +6 * = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Shadowkind Human
Gunslinger
Close Combat Shot (level 1) Weapon focus (level 2, not listed as a feat) Weapon: Defensive Position (level 4) Lightning Shot (level 5) Sharp-Shooting (level 7) Greater Weapon Focus (level cool Bullseye (level 10) Class HP rolled Level 1: Fast Hero 8 Level 2: Fast Hero 6 Level 3: Smart Hero 4 Level 4: Smart Hero 4 +1 to constitution Level 5: Gunslinger 1 John's Equipment:
John's Languages: John's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Drifter).
More about John:
Valtiel the Watcher · Thu Jun 17, 2010 @ 05:36am · 0 Comments |